Site Renovation and Updated Terms of Use

Hello Everyone!

Merry Christmas and a Happy New Year! I hope you had a fantastic 2015.

I would need to fix my blog to accommodate for a bunch of new resources and re-categorization. Because of the sheer amount of pages (60!) and there’s no easy way to clean them up, this will take in a matter of weeks depending on my internet speed. But, there will be a few changes in my Terms of Use that is going to be implemented today. Due to circumstances from last year, I am forced to change from Creative Commons Attribution-ShareAlike 3.0 Unported License (http://creativecommons.org/licenses/by-sa/3.0/) to Creative Commons Attribution- NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nd/4.0/).

So what does this mean? While I allow commercial use of my work, you are not allowed to edit or make attribution works of my resources any longer. There are also other terms added and removed in the Terms of Use page. If you’re planning to use my work, please refer to this new terms of use. Commercial games or projects in development that has already done this are exempted. But future works will fall under this rule.

Finding the resources through google images and crediting google images instead is not a good excuse. Making terrible edits of my resources and claiming I did them and let others criticize and calling me a noob artist is not a good behavior as well. Let’s all be civil please. It has also occurred to me that some users used my resources without proper attribution, and if this keeps going on I will remove the free for commercial to require written permission. Please don’t make it any more complicated.

So what’s down in the pipeline?

  • I will be providing megapacks. Before it is a requirement to download all resources in their individual zips per page. I am going to streamline this process and make it easier for you guys.
  • I will move to RPG Maker MV resources. But it doesn’t mean I’ll abandon the RPG Maker VXAce style. I prefer it a lot more than RPGMaker’s MV default. I will try to figure out how to make generator parts for them that will work with MV’s….shoddy gradient workaround but we’ll see.
  • I will be collaborating more with Aekashics and Yanfly. To the best of my ability, I will try to create resources that will fit with their releases. But more information about this later.

Thank you for reading :)

Steam Key Winners

I meant to announce this earlier but my internet died for a bit and didn’t save my post. The winners are decided through Random Chooser. Make sure to email me in rmlunaengine[at]gmail.com!

Thank you everyone for leaving their feedback and what they want to see more! I will make a special post soonish about some stuff!

Luna Engine

1. blademan4321
2. Xenyor
3. Name
4. FoxFiesta
5. Star
6. Tornado Samurai
7. killer690
8. Colin
9. silentblackwing
11. Irune
12. oddRABBIT
13. kein
14. Clara

Winner: oddRABBIT <claimed>

Spriter Pro

1. Jack Smith (Jackus)
2. KumagawaMiyobi
3. Rich
4. Nicolas Daniel Azzali
5. Danni
6. Bell Kruz
7. A.R
8. Marquise
9. firehawkv17

Winner: Jackus

Game Character Hub:
1. Diretooth <claimed>

Remnants of Isolation:
1. Dalph <claimed>

Last Word:
1. A Visitor (some dude whose name was not said D: )

Left over prizes:

Games:

  • Goats On A Bridge
  • Labyrinthine Dreams
  • Aveyond: Lord of Twilight

Free Steam Keys!

If you are interested and can’t participate in Humble Bundle, but want it. Please fill up the form first! I’ll pick randomly from a number generator if there’s enough! I’ll send prizes in 3 days. Here are the prizes:

Game Development Tools:

  • Spriter Pro
  • Luna Engine
  • Game Character Hub

Games:

  • Last Word
  • Goats On A Bridge
  • Remnants of Isolation
  • Labyrinthine Dreams
  • Remnants of Isolation
  • Aveyond: Lord of Twilight

Form:

  • What would you like from the Prize Pool?
  • What Resources would you like to see more?

That’s about it! Cheers :3

New Scripts and Stuff!

New Release

  • Custom Battle Log Text
    Are you tired of RM’s boring default battle log? Want to change when the enemy’s name and user’s name appears or just not appear at all? This script is for that purpose.
    This will be added to the blog pages soon, but for now, enjoy the RMN link.

Announcements

I know I haven’t been updating much, but for the curious here’s what I’ve been doing the past few months!

  • The Release of RPG Maker 2003 
    The engine that totally destroyed me during localization process. Thank you very much to Cherry and Cy for all the help and support they had given.
  • Art Commissions
    I had been doing art commissions due to personal reasons and needing funds ASAP. I have an RMW thread and a Blog link for the curious. While the queue is not updated (have a hard time updating it), I’m trying to find a site that will show my availability, we’ll see.
  • Another super secret project
    They never eeendddd.
  • Free Resources Streak
    I started a Streak to release a new resource at the very least, weekly, to post on this blog. I used the site linked above to remind me how many days I have left. Hopefully I’ll succeed!
  • Collaboration
    I’ve been talking to one of my friends, JosephSeraph, and we’ll be doing some collab releases. I have to set everything up first and make sure everyone can see his fantastic icons and tiles :3
  • Shout out!
    Thank you to the person that donated! I’m not sure if you’ll like your name posted here but I hope the AI script will work out. If you have any bug reports, don’t hesitate to ask!

And that’s about it! Beam me up, Scotty!